AI Insights · Timothy · March 2024
Top 5 Co-op Games in France for Q1 2024
Discover the performance metrics of the top 5 co-op games in France for Q1 2024, including downloads, revenue, and active users, based on Sensor Tower data.
In the first quarter of 2024, the co-op gaming landscape in France has shown notable trends across the top 5 applications on both iOS and Android platforms. According to Sensor Tower data, here is a detailed look at the performance of these games.
MONOPOLY GO! from Scopely, Inc. experienced fluctuations in its weekly revenue, starting at approximately $1.4M in early January and peaking at around $2.1M in mid-February. Downloads saw a downward trend, starting at 139K in the first week of January and ending the quarter at about 60K. Active users also showed a decline from 366K at the beginning of January to 222K by the end of March.
Brawl Stars by Supercell showed a significant increase in weekly revenue, reaching over $1M in the last week of March. Downloads also surged, starting at 56K in early January and hitting 192K in the final week of March. Active users rose consistently, starting at 1.9M and peaking at over 3.6M by the end of the quarter.
Clash of Clans, another title from Supercell, had a mixed performance. Weekly revenue showed variability, starting at $667K in early January and dropping to $216K by the end of March. Downloads remained relatively stable with minor fluctuations, averaging around 15K to 22K weekly. Active users maintained a steady presence, fluctuating between 1.7M and 1.9M throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. showed stable revenue trends, peaking at around $364K in late January. Downloads varied, starting at 44K in early January and ending at 23K by the end of March. Active users remained relatively consistent, fluctuating around 140K to 150K throughout the quarter.
Roblox by Roblox Corporation maintained a steady revenue stream, starting at $358K in early January and ending at $265K in the last week of March. Downloads showed a slight decline, beginning at 85K and concluding at 59K. Active users remained strong, starting at 3.5M and ending the quarter at 3.3M.
For more detailed insights and data, visit Sensor Tower.